Wie zu jedem Spiel von Adam gibt es auch hier wieder das Developer's Journal. Tag 1 beinhaltet gleich eine Neuerung die einen großen Kaufgrund für mich bereithält
The Developer's Journal is an ongoing feature where each weekday one or more additions or modifications that appear in TEW2016 are discussed. This serves both to help hype up the game and to set out what people can expect when the game is released.
There is no particular order to which features are revealed or when, it's done on an ad hoc basis. The Journal is scheduled to last throughout February and March.
If you have questions or comments, please use the TEW2016 Thread further down the board.
TEW2016 will also feature a "What's New In 2016?" button on the title screen; this both contains a quick link to this Journal and lists a lot of the features together with a short description. There are 352 features in the list at present. One rare-but-very-cool feature has been deliberately left out from the list (and won't be revealed in the Journal either) because it's a very nice surprise and I don't want to spoil people's enjoyment when they experience it. Around 75-100 features have not been included in the list, nor will be in the Journal, because they're either too small to merit mention, are purely visual \ cosmetic, or are background coding stuff that isn't particularly exciting or interesting.
Feb 01: Alliance Titles
By popular request, TEW2016 features the debut of alliance titles.
Alliance titles, as the name suggests, are title belts that do not belong to a specific company. Instead, they are linked directly to an alliance.
When booking a show, any member company has the ability to request to borrow a title from the alliance. As long as no other company is already using it, the request will be granted and the belt in question becomes the property of that company for the rest of the evening. It can then be used in exactly the same way as any other title that the company owns.
When borrowing a title, the champion(s) will automatically be added to the company's roster too, as long as they're available to do so. This essentially works as a special 'one night only' loan.
AI-controlled companies will also regularly use alliance titles, meaning that the champion(s) will end up defending their titles regularly for lots of different companies.
There are both pros and cons to having your own employees win alliance titles. On the plus side, those workers will improve faster and gain more popularity because they will be working more dates than usual for a variety of companies in a variety of locations. The downsides are that the increased schedule means they have the potential to get fatigued, their injury risk is obviously increased, and the increased exposure can mean that they'll naturally become targets for bigger companies.
Alliance titles, and their histories, can be viewed at any point via the alliance screen. The alliance also has the ability to vacate titles if the champion(s) end up being unable to defend the titles (for example, if they were to sign a written deal with a company who is not in the alliance).